Question #a43bd

1 Answer
Oct 11, 2016

x = pix=π

Explanation:

Notice, before proceeding, that we must have cosx != 0cosx0 due to the presence of 2/cosx2cosx in the equation.

cosx-1 = 2/cosxcosx1=2cosx

=> cosx(cosx-1) = cosx(2/cosx)cosx(cosx1)=cosx(2cosx)

=> cos^2x - cosx = 2cos2xcosx=2

=> cos^2x - cosx - 2 = 0cos2xcosx2=0

=> (cosx+1)(cosx-2) = 0(cosx+1)(cosx2)=0

=> cosx = -1cosx=1 or cosx = 2cosx=2

As |cosx|<=1|cosx|1 for x in RR, cosx=2 has no real solutions. Thus we are left with cosx=-1 as the only option.

cosx = -1

=> x = pi+2pin, n in ZZ.

As we have the restriction x in (0, 2pi), the only choice for n which works is n=0. Thus we get our solution:

x = pi

Checking, we find that it satisfies the given equation and does not violate the restriction of cosx != 0 we set in the beginning, as desired.